Recorded January 25, 2011
Published February 11, 2011
Marius talks with composer Jason Graves about his compelling work on the highly anticipated game, DEAD SPACE 2.
Episode Highlights
00:00 — Introduction
01:40 — Celebrating the Release of the game, the London premiere
03:40 — How the Lacrimosa concert piece ended up in the game
06:25 — How Jason got involved with the Dead Space franchise
10:15 — Music implementation in Dead Space
12:10 — Preparing for the sequel
14:24 — Things to improve
15:07 — The string quartet vs. orchestra in Dead Space 2
18:43 — Dead Space 2's themes
21:20 — Portraying the Church of Unitology
24:29 — Differing instrumentation between Dead Space and Dead Space 2
26:04 — The recording sessions
28:25 — Preparing the abstract musical material
30:53 — How creatively fulfilling were the Dead Space scores?
33:17 — Upcoming projects
34:50 — Fear of typecasting?
37:57 — Conclusion
Music Clips (Select music clips contained in this podcast)
00:00 — "Welcome to the Sprawl" (Dead Space 2)
09:34 — "Much Ado About Necromorphs" (Dead Space 2)
11:48 — "Welcome to the Sprawl" (Dead Space 2)
18:10 — "Lacrimosa" (Dead Space 2)
22:40 — "It Had To Be Unitology" (Dead Space 2)
39:00 — "Much Ado About Necromorphs" (Dead Space 2)